Palimpsest: Let the Saga Begin

 


Pa·limp·sest

1 : writing material (as a parchment or tablet) used one or more times after earlier writing has been erased
2 : something having usually diverse layers or aspects apparent beneath the surface

What's Here:

Characters talks about the various Magi and Companions in, or related to our covenant.

The Players talks about the wacko's blowing time every weak on this fiction.

The Basic Layout is a map of our covenant: Scopulus Incanus, or Grey Cliff.

The Photo's are fluff to get you in the mood.

Our Charter is the contract we live by.

Our Library is the books we posses.   An important thing in this world.

Other Resources talks about things like Vis (raw magic) and grogs (peasants).

Story Narrative contains the all important Narrative and things relating to the story.

Our Europe contains materials to clarify the time period, the place, and the rules.  There are external links here as well as local stuff.

 

What the Hell???

Welcome to the Ars Magica Saga known as "the Palimpsest".  If you have no idea what Ars Magica is: it's a roll playing game.

If you are now thinking, with a confused, superior, sarcastic, or derisive tone "GAME?" then I would hereby ask you to hit the back button and go play somewhere else, because I imagine you will only cloud your opinion of me by thinking I am some sort of escapist loser.  Go look at my "work" pages or something, and lighten up a little bit.  As the song says: "It's only life after all".

If however, you are thinking "cool!", then here's the skinny.  Ars Magica is set in "Mythic Europe".  What that means is everything people thought was real in 1208 or is actually true.  There really are giants in the mountains, vampires in Moldavia, witches in the night.  When you die, you quite literally take a trip up or down.  The devil is real and in your life.  Best of all, there are strange people with power behind the scenes called "Magi".   In Ars Magica you play one of these Magi.

As these things go, it's a rather "adult" roll playing game.  There's not a lot of smacking weenie monsters and such.  Mostly it's politics, plotting, character development, and creative problem solving.  We recently spent most of an evening in what amounts to a contract negotiation, and it was fun.  (and no one at the table was even a lawyer!).

You can learn more about Ars Magica at the (recently improved) Atlas Games site (the latest in a string of many publishers).  A much better resource though is project redcap.

Updated on 11/24/98 by grot@nadig.com

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